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Spades is a trick-taking card game for four players in fixed partnerships. Partners sit across from each other. The game uses a standard 52-card deck, and spades are always the trump suit. The objective is to be the first team to reach 500 points by accurately predicting how many tricks you will win each round.
The entire deck is dealt out one card at a time, face down, starting with the player to the dealer's left and continuing clockwise. Each player receives 13 cards. The dealer role rotates clockwise after each hand.
After looking at their cards, each player bids the number of tricks they expect to win. Bidding starts with the player to the dealer's left and proceeds clockwise. Each player must bid a number from 0 to 13. Partners' bids are added together to form a team bid.
A player may bid Nil, declaring they will win zero tricks. A successful Nil earns the team 100 bonus points. A failed Nil costs the team 100 points. The partner of a Nil bidder must still fulfill their own bid.
Some variants allow a Blind Nil bid, made before looking at your cards. A successful Blind Nil earns 200 points, while a failed one costs 200 points. This bid is typically only allowed when the team is losing by 100 or more points.
If a team wins at least as many tricks as their combined bid, they score 10 points per trick bid. For example, a bid of 7 earns 70 points if successful.
Each trick won above the bid earns 1 point, called a "bag." However, when a team accumulates 10 bags across multiple rounds, they lose 100 points and the bag count resets. Collecting too many bags is a common pitfall.
If a team wins fewer tricks than their combined bid, they lose 10 points per trick bid. For example, failing a bid of 7 costs 70 points.
The first team to reach 500 points wins the game. If both teams reach 500 on the same hand, the team with the higher score wins. Some variations play to 300 or 200 points for a shorter game.
After the cards are dealt, each player bids the number of tricks they expect to win (from 0 to 13). Partners' bids are added together to form the team bid. Teams earn 10 points for each bid trick if they meet or exceed their bid, but lose 10 points per bid trick if they fall short. Overtricks (bags) earn 1 point each but accumulate a 100-point penalty every 10 bags.
If your team fails to win at least as many tricks as you collectively bid, your team loses 10 points for each trick bid. For example, if your team bid 7 tricks but only won 5, you lose 70 points. This penalty makes accurate bidding crucial — it is generally safer to slightly underbid than to overbid.
A nil bid means a player commits to winning zero tricks during the round. If successful, the team earns a 100-point bonus. If the nil bidder takes even one trick, the team receives a 100-point penalty. A blind nil (bidding nil before seeing your cards) is worth 200 points but carries a 200-point penalty if it fails.
Spades can be played in two situations: when you cannot follow the led suit (you have no cards in that suit), or when leading a trick after spades have been “broken.” Spades are broken when a player plays a spade on a trick led by another suit. Until spades are broken, you cannot lead with a spade unless you have no other suits in your hand.