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Canfield is one of the most celebrated solitaire card games in history, named after Richard A. Canfield, a famous 19th-century casino owner who offered it as a gambling game in his Saratoga Springs resort. Players paid $52 for a deck and earned $5 back for every card placed on a foundation, making it one of the first commercially offered solitaire variants. The game uses a single standard 52-card deck and features a distinctive 13-card reserve pile that makes it both challenging and strategic. Under standard three-card-draw rules a typical player wins around 8 to 9 percent of deals, which ranks Canfield among the hardest solitaires; the one-card-draw version plays far easier.
Setting up Canfield involves three distinct areas. Understanding each one is essential before you begin playing.
The four foundations are the ultimate destination for every card. Each foundation is built up in suit, starting from the rank of the foundation starter card. When building reaches a King, it wraps around through Ace and continues upward. For example, if the foundation starter is a Jack of Spades, that foundation's sequence would be: J-Q-K-A-2-3-4-5-6-7-8-9-10, all in Spades.
The remaining three foundations begin when cards of the same rank as the starter appear during play. You cannot place any other rank as a foundation base. Each completed foundation will contain exactly 13 cards.
Tableau columns are built downward by alternating color. A black 9 can be placed on a red 10, a red Queen on a black King, and so on. Like the foundations, tableau sequences wrap — an Ace can be placed on a 2 of the opposite color, and a King can be placed on an Ace of the opposite color.
Any properly-sequenced run may move from one tableau column to another, and you can take part of a run instead of all of it. From a column showing 10 of hearts, 9 of spades, 8 of diamonds you may move the 8 on its own, the 9 and 8 together, or all three. Splitting a run like that is the main tool for rearranging the tableau and uncovering buried cards.
Cards are dealt from the stock three at a time to a face-up waste pile. Only the top card of the waste pile is available for play. Some other implementations offer a draw-one mode, which gives access to every card in sequence rather than every third card. Ours does not: every deal here is draw three.
When the stock is exhausted, pick up the waste pile, turn it face-down without shuffling, and it becomes the new stock. You may cycle through the stock as many times as needed. There is no limit on the number of passes through the stock in standard Canfield rules.
The top card of the reserve is always available for play — you can move it to a foundation or to a tableau column at any time. When the top card is played, turn the next card in the reserve face-up.
Once the reserve is emptied, it is not refilled. Depleting the reserve is a significant achievement and greatly improves your chances of winning. Whenever a tableau column becomes empty, it is filled from the reserve automatically. Only after the reserve is exhausted may you choose what goes into an empty column, and then any available card or run can take it.
The game is won when all 52 cards have been moved to the four foundations, each containing a complete 13-card run in suit. A deal is dead once a full cycle of the stock produces no new legal move. Because the stock can always be recycled, our game never calls that loss for you, so judging when a deal is finished is your call. Because Canfield is a difficult game with a relatively low win rate, even experienced players consider getting most of the reserve onto the foundations a respectable outcome.
Canfield and Klondike share the tableau-and-foundations shape, but three rules pull them apart. Canfield deals a 13-card reserve that Klondike has no match for, starts the foundations on a random rank instead of Aces, and wraps both the tableau and the foundations past King to Ace. Klondike gives you seven columns and lets only a King fill an empty one; Canfield gives you four columns and refills empties from the reserve. Those changes drop the win rate from Klondike's roughly 33 percent to Canfield's 9 percent. The main Canfield page has the full side-by-side table.
Most Canfield variants change a single rule. Double Canfield uses two decks, eight foundations, and five tableau columns. Rainbow lets the tableau build down regardless of suit. Storehouse, also called Thirteen Up, fixes the base at the 2s and builds the tableau down by suit. Superior Canfield spreads the whole reserve face up and lets you fill empty columns by hand. Selective Canfield deals five cards and lets you choose the base rank.
The biggest difficulty switch is the stock draw: three at a time is the standard hard game, while one at a time is much kinder.
| Element | Detail |
|---|---|
| Decks | 1 standard deck (52 cards) |
| Reserve | 13 cards, top card playable |
| Tableau Columns | 4 columns, 1 card each at start |
| Foundations | 4 piles, build up by suit from starter rank |
| Tableau Build | Down by alternating color, wrapping allowed |
| Foundation Build | Up by suit, wrapping King through Ace |
| Stock Deal | 3 cards at a time |
| Stock Passes | Unlimited |
| Group Moves | Any run, or any part of a run |
| Empty Columns | Auto-filled from the reserve; any card once the reserve is gone |
| Win Rate | About 9% on draw three; higher on draw one |
Put these rules into practice. Our Canfield validates every move, deals three at a time with unlimited passes through the stock, and uses provably fair shuffles.
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