Loading...
We use cookies to make SuitedGames better. Essential cookies keep things running. Analytics and ad cookies are optional — you choose.
Learn more in our Privacy Policy.
Loading...
Answers to the most common questions about chess rules, gameplay, and strategy. Whether you are learning the basics or clarifying a specific rule, you will find the answer here.
Castling moves the king two squares toward a rook, and the rook jumps to the square the king crossed. Neither piece can have moved previously, no pieces can stand between them, the king cannot be in check, and the king cannot pass through or land on an attacked square. Castling kingside (short) and queenside (long) are both available.
En passant is a special pawn capture. When a pawn advances two squares from its starting position and lands beside an opponent's pawn, the opponent can capture it on the very next move as if it had only moved one square. The right to capture en passant expires immediately if not exercised.
When a pawn reaches the far end of the board (the 8th rank for White, the 1st rank for Black), it must be promoted to a queen, rook, bishop, or knight. Promotion to a queen is most common since the queen is the most powerful piece. Underpromotion (choosing a piece other than a queen) is occasionally correct for tactical reasons.
Checkmate occurs when a king is in check and has no legal move to escape — the attacking player wins. Stalemate occurs when a player is NOT in check but has no legal move available — the game is drawn. Despite a massive material advantage, you can accidentally stalemate your opponent and draw instead of winning.
You win by delivering checkmate — placing your opponent's king under attack with no legal escape. You can also win if your opponent resigns (concedes defeat) or runs out of time in a timed game (provided you have sufficient material to deliver checkmate).
The most recommended first move for beginners is 1.e4 (King's Pawn Opening), which immediately controls the center and frees the bishop and queen. After Black responds, develop your knights toward the center (Nf3, Nc3), then your bishops, then castle. The Italian Game (1.e4 e5 2.Nf3 Nc6 3.Bc4) is a classic beginner-friendly opening that follows all opening principles naturally.
The standard point values are: Pawn = 1, Knight = 3, Bishop = 3, Rook = 5, Queen = 9. The King's value is infinite since losing it ends the game. These values are guidelines — a well-placed knight can be worth more than a poorly placed rook. The bishop pair (two bishops working together) often provides a slight advantage over bishop + knight or two knights.
SuitedGames uses the Stockfish chess engine, one of the strongest chess programs ever created. Stockfish evaluates millions of positions per second using advanced search algorithms and neural network evaluation. On SuitedGames, the AI difficulty is adjustable — lower levels intentionally limit the engine's search depth and add randomness to make it beatable for players of all skill levels.
A draw means neither player wins. Draws can occur by: stalemate (no legal moves but not in check), threefold repetition (same position repeats three times), the fifty-move rule (50 moves without a pawn move or capture), insufficient material (neither side can force checkmate), dead position (no possible sequence of moves leads to checkmate), or mutual agreement between players.
The ELO system is a method for calculating the relative skill levels of chess players. Named after physicist Arpad Elo, it assigns a numerical rating that rises when you beat higher-rated opponents and falls when you lose to lower-rated ones. Beginners typically start around 800-1000, club players range from 1200-1800, national masters are 2200+, and grandmasters are typically rated 2500+.
No. You can never capture your own pieces. If one of your pieces occupies a square, no other piece of yours can move to that square. You can only capture opponent pieces by moving your piece to the square they occupy.
The difference is time control. Classical chess gives each player 60+ minutes (often 90 minutes + increments). Rapid chess typically gives 10-25 minutes per player. Blitz gives 3-5 minutes per player. Bullet chess gives 1-2 minutes. The same rules apply in all formats, but the strategies differ significantly due to time pressure.
Ready to test your knowledge? Play chess against the Stockfish AI or challenge friends with instant link-to-play multiplayer.
Play Chess Now