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Chess is a two-player strategy board game played on an 8x8 grid of alternating light and dark squares. Each player commands an army of 16 pieces with the objective of checkmating the opponent's king — placing it under an inescapable attack. Chess requires no luck; the outcome is determined entirely by the players' decisions. The rules below cover everything you need to start playing.
Orient the board so that each player has a light-colored square in their bottom-right corner. The pieces are arranged identically for both sides:
Each chess piece has unique movement rules. Understanding these is the foundation of every chess game.
| Piece | Movement | Value |
|---|---|---|
| King | One square in any direction (horizontal, vertical, or diagonal) | Infinite (game ends if lost) |
| Queen | Any number of squares horizontally, vertically, or diagonally | 9 points |
| Rook | Any number of squares horizontally or vertically | 5 points |
| Bishop | Any number of squares diagonally (stays on its starting color) | 3 points |
| Knight | L-shaped: two squares in one direction plus one square perpendicular. Can jump over pieces. | 3 points |
| Pawn | Forward one square (or two on first move). Captures diagonally forward one square. | 1 point |
No piece except the knight can jump over other pieces. A piece captures an opponent's piece by moving to its square — the captured piece is removed from the board permanently.
Castling is a special move involving the king and one rook. The king moves two squares toward a rook, and that rook jumps to the square the king crossed. It is the only move where two pieces move at once. Castling is only legal when:
When a pawn advances two squares from its starting position and lands beside an opponent's pawn, the opponent may capture it “in passing” on the very next move. The capturing pawn moves diagonally to the square the first pawn passed through, and the first pawn is removed. En passant must be exercised immediately or the right is lost.
When a pawn reaches the opposite end of the board (the 8th rank for White, the 1st rank for Black), it must be promoted to a queen, rook, bishop, or knight of the same color. Players almost always promote to a queen since it is the most powerful piece. Promoting to a different piece is called “underpromotion” and is occasionally the correct strategic choice.
A king is in check when it is under attack by an opponent's piece. A player in check must immediately resolve it by one of three methods: moving the king to a safe square, blocking the attack with another piece, or capturing the attacking piece. You may never make a move that puts or leaves your own king in check.
Checkmate occurs when a king is in check and has no legal move to escape. Checkmate ends the game immediately — the player who delivers checkmate wins. Delivering checkmate is the primary objective in chess.
Stalemate occurs when a player is not in check but has no legal move available. Stalemate results in a draw. In competitive play, stalemate is sometimes used as a defensive resource by a losing player to salvage half a point.
A chess game can end in a draw in several ways beyond stalemate:
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