Loading...
We use cookies to make SuitedGames better. Essential cookies keep things running. Analytics and ad cookies are optional — you choose.
Learn more in our Privacy Policy.
Loading...
Last updated
Russian Bank (also called Crapette or Robuse) is a competitive solitaire card game for 2 or 3 players. Each player has their own 52-card deck, stock pile, waste pile, and four house columns. Foundation piles in the center are shared by all players. The object is to be the first player to empty your stock pile.
What makes Russian Bank unique is the Touch challenge mechanic. Certain moves are compulsory — if your opponent misses one, you can call “Touch!” to freeze the board and prove they made an error. This vigilance mechanic adds a layer of strategic tension found in few other card games.
Each player uses a standard 52-card deck (different backs recommended so cards can be returned to the correct player). To set up:
The player whose top stock card has the lower rank goes first. If tied, compare suits (Spades > Hearts > Diamonds > Clubs).
Here is how the board is arranged for a 2-player game:
┌─────────────────────────────────────────────┐ │ │ │ [Stock] [T1] [T2] [T3] [T4] [Waste] │ │ P1 Player 1 Houses P1 │ │ │ │ ┌──────────────────┐ │ │ │ [F1][F2][F3][F4] │ │ │ │ [F5][F6][F7][F8] │ │ │ │ Foundations │ │ │ └──────────────────┘ │ │ │ │ [Waste] [T1] [T2] [T3] [T4] [Stock] │ │ P2 Player 2 Houses P2 │ │ │ │ [Draw Pile] — each player │ └─────────────────────────────────────────────┘
F1-F8: Shared foundation piles. T1-T4: House (tableau) columns. Each player has their stock, waste, and draw pile on their side.
Players alternate turns. On your turn, you make as many moves as possible in a specific priority order. Key principles:
The 8 foundation piles (12 in 3-player) are shared by all players. Foundations are built up by suit from Ace to King:
Foundation plays are compulsory. Whenever any of your visible cards (stock top, waste top, or any house top card) can legally be placed on a foundation, you must play it before making any other move. Missing a compulsory foundation play is grounds for a Touch challenge from your opponent.
Each player has 4 house columns. Cards on houses are built down in alternating colors:
Loading is the act of placing cards onto your opponent's stock or waste piles. Loading is built by suit, either up or down:
Each player has three personal piles:
Certain moves are compulsory and must be performed in priority order. Failure to follow this priority is grounds for a Touch challenge. From highest to lowest priority:
If any visible card (stock top, house top, waste top) can go on a foundation, it must be played there. This is the most important rule.
After all foundation plays, prioritize playing from your stock. Play stock cards to houses, opponent's piles, or (if applicable) to foundations revealed by house rearrangement.
Move cards between houses to uncover more plays or create spaces. Remember to check for new compulsory foundation plays after each house move.
Play from the waste. When nothing else works, draw from your hand. If the drawn card can't be played, your turn ends.
The Touch (or “Crapette!”) challenge is the signature mechanic of Russian Bank. It enforces the compulsory move rules and adds a layer of strategic vigilance.
SuitedGames offers two Touch rule variants:
The challenger must prove a single, direct compulsory move that was missed. The proof is one step: show the card and where it should have gone.
Example: Your opponent has A♠ on their tableau but did not play it to the foundation.
The challenger can demonstrate multi-step sequences that lead to a compulsory foundation play. This requires deeper analysis of the board.
Example: An Ace is buried under another card on a tableau.
Russian Bank can be played as a single hand or as a match to a target score.
Russian Bank can be played with 3 players. The key differences:
SuitedGames lets you customize several rules before starting a game:
How long the challenger has to demonstrate the missed compulsory move after calling Touch. Default: 60 seconds. Lower values favor experienced players; higher values are more beginner-friendly.
What happens when a Touch challenge fails. None (Traditional): no penalty, play resumes. Lose Next Turn: the failed challenger skips their next turn.
Choose between Classic (single-step proof) or Advanced Touch (multi-step proof chains). See the variants section above for details.
Play a single hand or a match to 100, 200, 300 (standard), or 500 points. Longer matches reward consistency; single hands are great for quick games.
When playing against the computer, choose Easy (catches ~30% of violations), Medium (catches ~75%), or Hard (catches almost everything with fast reactions).
Here are common scenarios you'll encounter in Russian Bank:
Your tableau shows an Ace of Hearts. The foundation for Hearts is empty. This card must be played to the foundation before any other move.
Your opponent's stock shows a 9 of Clubs. You have a 10 of Clubs on your waste. You can load it onto their stock (same suit, one rank higher).
Your opponent drew from their hand instead of playing the 2 of Spades from their tableau to the foundation (which has the Ace of Spades). This is a violation!
Players: 2 or 3
Decks: 1 standard 52-card deck per player
Stock: 13 cards per player (top card face-up)
Houses: 4 columns per player
Foundations: 8 shared piles for 2P / 12 for 3P (Ace to King by suit)
Objective: Empty your stock pile first
Foundation Rule: Plays to foundations are always compulsory
House Building: Down in alternating colors, single cards only
Loading: Place same-suit cards on opponent's stock/waste (up or down)
Touch: Challenge missed compulsory moves to steal the turn
Scoring: Winner scores opponent's remaining stock count
A competitive 2-3 player solitaire card game where each player races to empty their stock pile by building onto shared foundations and individual houses. Also known as Crapette.
Touch is a challenge call when you spot your opponent missing a compulsory move. Freeze the board, prove the missed move, and take over their turn.
Yes. Whenever a card can legally be placed on a foundation, it must be played there before any other move. This is the core rule that makes Touch challenges possible.
Classic Touch requires proving a single direct missed move. Advanced Touch allows multi-step proof chains where you show a sequence of moves that would reveal a compulsory foundation play.
Yes! The 3-player variant uses three decks, 12 foundations, and 12 house columns. Either non-active player can call Touch during a player's turn.
Loading is placing cards by same suit (up or down) onto your opponent's stock or waste pile. It's a strategic move to increase their stock count, making it harder for them to win.