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Russian Bank

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What Is Russian Bank?

Russian Bank is a card game for two players from the patience family, played with two standard 52-card packs. Each player races to empty a 13-card reserve, a 35-card hand, and a waste pile onto a shared layout of eight foundations and eight houses. The first to clear all three wins the hand.

Played head to head, it is a two-player solitaire, known as Crapette in France, as Stop or Touch in North America, and as Tunj in the Middle East. The name Touch comes from its sharpest rule: skip a play you were obliged to make, and your opponent can stop you and take the turn.

You can play Russian Bank free above, against the computer or against real people online, through Quick Match, Ranked games, or a private table you share by link. It is one of three games on the site with live online play, with Hearts and Spades.

Russian Bank at a glance
Players2 (our game also deals a three-player version against two computers)
CardsTwo standard 52-card packs, 104 cards, no jokers
Your dealReserve of 13 (top card face up), 4 houses, hand of 35: 52 cards
Shared layout8 foundations built up by suit from Ace to King; 8 houses built down in alternating colors
GoalBe first to empty your reserve, your hand, and your waste pile
Score30 for the win, plus 1 for each card in the loser's hand and waste and 2 for each reserve card
Also calledCrapette, Stop, Touch, Tunj, Zank-Patience

How to Play Russian Bank

A turn is a run of single-card moves. You keep going until you turn up a hand card you cannot or will not play; it goes on your waste pile and the turn passes. The whole game fits in eight steps:

  1. Deal your reserve. Deal 12 cards face down and a 13th face up on top of them. This is your reserve, on your right.
  2. Deal four houses. Deal 4 cards face up in a column running from your reserve toward your opponent. Your opponent does the same, leaving room between the two columns for eight foundations.
  3. Keep 35 cards as your hand. The last 35 cards stay face down on your left. The space between your hand and reserve is for your waste pile.
  4. Lower reserve card starts. Compare the two face-up reserve cards. The lower one goes first, with Aces low.
  5. Make every foundation play first. Any card you can move that fits on a foundation must go there before you do anything else. Aces start the foundations, which build up by suit to the King.
  6. Build houses and load your opponent. Build the houses down one rank at a time in alternating colors. Load a card of the same suit, one rank up or down, onto your opponent's reserve or waste.
  7. Turn up your hand. When nothing else is required, turn up the top card of your hand. Play it and turn up another, or leave it on your waste pile to end your turn.
  8. Empty your piles to win. The first player with no cards left in the reserve, hand, or waste wins the hand and scores 30, plus points for the cards the other player still holds.

The Layout

Each player holds 13 + 4 + 35 = 52 cards, so 104 are dealt. The four house cards you deal belong to the shared layout, which leaves you 48 cards to get rid of: your reserve and your hand. Here is a real deal from our game, the daily challenge of 28 September 2026.

Card back
Hand: 35 face down
Waste
10 of Hearts
Reserve: 13, top card up
Computer
Its housesPack 1Pack 2Your houses
4 of Spades
Clubs
Clubs
2 of Clubs
Ace of Diamonds
Diamonds
Diamonds
10 of Hearts
10 of Spades
Hearts
Hearts
4 of Spades
King of Clubs
Spades
Spades
Jack of Diamonds
Card back
Hand: 35 face down
Waste
2 of Clubs
Reserve: 13, top card up
You
The 28 September 2026 daily deal, laid out as our game shows it
You sit at the bottom. The middle rows hold the computer's four houses on the left, your four on the right, and two foundation spaces per suit between them, one for each pack. Two 2s of clubs, two 4s of spades, and two 10s of hearts are face up, one of each from each pack.

Your 2 of clubs is lower than the computer's 10 of hearts, so you start. Nothing on the board can move, so you turn up your first hand card, the 9 of diamonds, and build it on the computer's 10 of spades. The next card, the 6 of diamonds, has no home: no black 7 is showing, and the computer's 10 of hearts will take only a 9 or Jack of hearts. It stays on your waste and your turn ends. The computer's first play is forced: the Ace of diamonds in its houses must go to a foundation. Play this exact deal.

10 of Spades9 of Diamonds
Your first build in the 28 September deal
A red 9 on a black 10. You may build on any of the eight houses, the computer's included.

Foundations, Houses, and Loading

Foundations start with an Ace and build up in suit to the King. Neither player owns them, and in our game each one belongs to a pack: the left-hand space in each row takes one pack's cards and the right-hand space the other's. Both packs share one card back, so if the game refuses your 2 of hearts on an Ace of hearts, that Ace came from the other pack.

Houses build down one rank at a time in alternating colors: a red 7 on a black 8, a black 10 on a red Jack. You move one card at a time, never a run, and an empty house takes any card. You may build on all eight houses, but in our game you can take cards only from your own four.

8 of Clubs7 of Hearts6 of Spades5 of Diamonds
A house built down in alternating colors
Only the 5 of diamonds can move. To shift the 6 of spades you must first find the 5 a home.

Loading puts your cards on your opponent's reserve or waste pile. The card must match the suit and sit one rank above or below the top card: on a 9 of clubs you may load the 8 or the 10 of clubs, and on that 8 a 7 or the other pack's 9. You can load from your reserve, your own houses, or the hand card you have just turned up. Every card you load is one more your opponent must clear.

9 of Clubs8 of Clubs9 of Clubs
Loading your opponent's waste
On their 9 of clubs, load the 8. The other pack's 9 of clubs then fits on the 8.

Your Hand and Waste Pile

Turn up your hand card only when no foundation play is waiting. It lands face up on your waste, and you may play it anywhere it fits and turn up the next. When a card will not go anywhere, or you would rather not play it, press End Turn: it stays on your waste and play passes. You cannot turn up a hand card while one of your own houses is empty and your reserve still has cards, so fill that house first. When your hand runs out, the waste turns over, unshuffled, to become your new hand. If your hand and waste are both empty, there is nothing to turn up, and End Turn simply passes.

The card you ended on can still go to a foundation at the start of your next turn, and must if it fits, but it cannot go to a house or onto your opponent's piles.

Where Our Game Differs from Home Play

The full Russian Bank rules set out every difference, the three-player game, and the variations home players use.

Compulsory Plays and Calling Touch

Foundation plays are compulsory: whenever a card you can move would fit on a foundation, you must play it before anything else, and in home games your reserve card goes first. Break the rule and your opponent may call Stop, or Touch, and your turn ends.

Ace of Diamonds2 of Diamonds
Play it up or lose the turn
An Ace showing on your reserve, your houses, or your waste must go to a foundation before you move anything else. So must the next card of any suit already started from the same pack.

How Touch Works in Our Game

Press Touch during the other player's turn. A Touch is judged on the moves they made, not on what is waiting: if they have not skipped a foundation play, it fails at once. If they did skip one, the board freezes as it stood just before the skip, and you have the proof timer, 60 seconds unless you change it, to show a card they could have played to a foundation. You may move other cards first, as long as each move is legal. Show a foundation play and their move is taken back and the turn is yours. Run out of time and play resumes. With the Lose Next Turn option on, a failed Touch also costs you your next turn.

Winning and Scoring

You win the hand the moment your reserve, hand, and waste are all empty. Cards still on the houses do not count. The winner scores 30 points, plus 1 for every card left in the loser's hand and waste and 2 for every card left in the loser's reserve.

Russian Bank scoring
ItemPoints
Winning the hand30
Each card left in the loser's hand or waste1
Each card left in the loser's reserve2
Stalemate (nobody can move)Lower count scores the difference, no 30

Go out while the computer still has 8 cards in its hand, 3 on its waste, and 5 in its reserve, and you score 30 + 8 + 3 + 10 = 51. If nobody can move, the hand is a stalemate: each player counts 1 per hand or waste card and 2 per reserve card, and the lower count scores the difference, so counts of 8 and 16 score 8.

Home players keep a running total across hands and play to a target such as 300. Our game scores each hand on its own, solo and online.

Play Russian Bank Online or Against the Computer

Russian Bank has live tables here, and you play as a guest, so there is nothing to sign up for. Choose from the game's menu:

Online games use a 60-second proof timer and no penalty for a failed Touch. The server deals every online game from a seed it commits to before the deal, and new solo games and the daily challenge use the same provably fair shuffle.

Russian Bank Strategy

Russian Bank is won by moving your own cards out faster than your opponent can move theirs, and by making theirs harder to move. Four habits to build:

Queen of HeartsJack of Hearts10 of Hearts
Loading your opponent's reserve
Their reserve shows the Queen of hearts. Load the Jack, then the 10 of hearts: two more cards to clear before they can win, worth 2 points each if the hand ends with them there.

Where Russian Bank Came From

The oldest rules we could trace are in a German book of patience games, published in Breslau by J. U. Kern in 1884-85, which calls the game Zank-Patience. German players also know it as Streitpatience. That early version built the houses down in the same suit; the alternating-color rule most people play today came later.

The game traveled under many names: Crapette in France, Crapette or Crapot in Portugal and Brazil, Tunj in the Middle East, and Russian Bank in Britain and North America, where some players call it Stop or Touch. Some older American card books also called it Double Solitaire, a name now used mostly for two-player Klondike. None of the rule books we checked explains the name Russian Bank or ties the game to Russia. Spite and Malice grew out of it, and Mattel sells a boxed version of that game as Skip-Bo.

Russian Bank FAQ

How do you play the Russian bank card game?

Each player deals 52 cards into a 13-card reserve, four houses, and a 35-card hand. On your turn you play cards to the eight foundations, build the houses down in alternating colors, and load your opponent's piles, then turn up hand cards until one will not play. The first to empty their reserve, hand, and waste wins.

Who goes first in Russian bank?

The player whose face-up reserve card is lower goes first, with Aces low. In the traditional game, equal cards are settled by comparing the house cards. Our game settles a tie by suit instead: clubs go first, then diamonds, hearts, and spades. Some players simply cut the cards to decide.

Is there a two-player version of solitaire?

Yes, and Russian Bank is the classic one. Both players build on one shared layout while racing to empty their own piles, and either can stop the other for a missed play. Double Solitaire, also called Double Klondike, is another: two players each lay out Klondike and share the foundations.

Is Russian Bank the same as Crapette?

Yes. Crapette is the French name for Russian Bank, and French players also call the reserve pile itself the crapette. The game has other names too: Stop or Touch in North America, Tunj or Tonj in the Middle East, and Zank-Patience or Streitpatience in Germany, where its rules were printed in 1884-85.

What does Touch mean in Russian Bank?

Touch is the call you make when your opponent skips a play the rules require, usually a card that should go to a foundation. Home players also shout Stop, or Crapette in France. In our game a Touch on a player who skipped nothing fails at once. If they did skip one, the board freezes as it was before the skip, and if you can show the play before the timer runs out, their move is taken back and the turn is yours.

Can you play on your opponent's cards in Russian Bank?

Yes. You may build on any of the eight houses, and you may load your opponent's reserve or waste pile with a card of the same suit one rank higher or lower, such as the 8 or 10 of clubs on their 9 of clubs. Every card you load is one more they must clear to win.

What happens if nobody can move in Russian Bank?

The hand ends in a stalemate. Each player counts 1 point for every card left in their hand and waste, and 2 for every card left in their reserve. The lower count wins and scores the difference, with no 30-point bonus, so counts of 8 and 16 score 8 points.

How many cards do you need for Russian Bank?

You need two standard 52-card packs, 104 cards in all, with no jokers. At home each player deals from one pack, ideally with a different back so the packs can be sorted afterwards. Each player deals 13 to the reserve, 4 to the houses, and keeps 35 as the hand.

Is Russian Bank the same as Russian Solitaire?

No. Russian Solitaire is a one-player game in the Yukon family in which the tableau is built down in suit. Russian Patience is different again: a one-player, two-pack patience first recorded in 1876. Russian Bank is the two-player race, known in France as Crapette.

Can three people play Russian Bank?

The standard game is for two players. Our game adds a three-player version against two computer opponents, with three packs and 156 cards: each player has a 15-card reserve, four houses, and a 33-card hand, and there are twelve foundations. The rules are otherwise the same, with two opponents to load and to watch.

If Russian Solitaire is what you were looking for, its close relative Yukon is on the site too.

Play Russian Bank Free

Deal a hand above against the computer, or try the daily Russian Bank challenge, which deals everyone the same cards each day. For a two-player race with no turns at all, try Spit, or browse every card game we host.