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Find answers to the most common questions about Scorpion Solitaire, from basic setup and group-move mechanics to strategy tips and comparisons with other solitaire variants.
Scorpion Solitaire is a single-deck patience card game where 49 cards are dealt into seven tableau columns and three cards are held in reserve. The goal is to build four complete same-suit sequences from King down to Ace. Its hallmark feature is a generous group-move rule that lets you pick up any face-up card along with all cards on top of it, regardless of sequence.
Spider uses two decks (104 cards) and ten columns, while Scorpion uses one deck (52 cards) and seven columns. Spider allows you to place any single card on a card one rank higher regardless of suit, though only same-suit runs move as groups. Scorpion requires same-suit placement for every move but compensates with its unrestricted group-move rule. Spider also permits any card in empty columns, whereas Scorpion restricts empty spaces to Kings.
No. Estimates suggest that roughly 10 to 20 percent of randomly dealt Scorpion games are winnable with optimal play. The combination of face-down cards, same-suit building restrictions, and the King-only empty-column rule means many deals are blocked. Recognizing an unwinnable position early saves time.
A single game usually takes between 5 and 15 minutes. Experienced players who quickly evaluate the tableau may finish faster, while beginners spending more time analyzing group-move possibilities may take closer to 15 or 20 minutes. Because many games end in a loss, the average session of several attempts might span 30 to 60 minutes.
You can select any face-up card in a column and move it together with every card stacked on top of it. The cards above do not need to form a valid descending same-suit sequence. The only requirement is that the bottom card of the group must be placed onto a card that is one rank higher and of the same suit.
You can move a single card if it is the topmost card in its column. The group-move rule simply means that when a card has other cards stacked on top of it, those cards come along automatically. If a card sits at the top of its column with nothing above it, it moves alone just like any other solitaire game.
Only a King or a group of cards whose bottom card is a King may be placed in an empty column. This is stricter than Spider Solitaire, where any card can fill a vacancy. Plan carefully before emptying a column, because you need a King ready to occupy the space.
When a complete 13-card same-suit sequence from King down to Ace is assembled in a single column, the entire sequence is removed from play. This frees the column (which can then be filled with a King) and brings you closer to the goal of completing all four sequences.
The three reserve cards are dealt one each to the tops of columns 1, 2, and 3 when no useful moves remain. Because the reserve is a one-time resource, delay using it as long as possible. Exhaust every available move first so the new cards have the greatest chance of unlocking fresh sequences.
Focus first on uncovering the twelve face-down cards hidden in columns 1 through 4. Every hidden card limits your information and options. Look for moves that expose face-down cards while simultaneously consolidating same-suit cards. Avoid emptying columns early unless you have a King to place immediately, and save the reserve for when you truly have no remaining moves.
Have more questions? The best way to learn is by playing. Try a few rounds and the mechanics will click quickly.
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