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Hearts and Spades are two of the most beloved trick-taking card games, both played with a standard 52-card deck and four players. Despite their similarities, these games have fundamentally different objectives: in Hearts, you avoid taking certain cards, while in Spades, you bid on and try to win a specific number of tricks.
Both games have deep strategic layers, dedicated communities, and rich competitive histories. This guide compares every aspect of Hearts and Spades so you can understand the differences and find the perfect trick-taking game for your group.
| Feature | Hearts | Spades |
|---|---|---|
| Objective | Avoid penalty cards | Win bid number of tricks |
| Partnerships | Individual (4 solo players) | 2 teams of 2 partners |
| Trump Suit | None | Spades (always) |
| Bidding | No bidding | Each player bids tricks |
| Card Passing | Pass 3 cards each round | No passing |
| Scoring | Penalty points (lower is better) | Contract points (higher is better) |
| Game End | First to 100 points loses | First to 500 points wins |
| Players | 4 (3–6 with variants) | 4 (standard) |
Hearts uses a penalty-based system. Each Heart card taken in a trick is worth 1 penalty point. The Queen of Spades is worth 13 penalty points. The goal is to accumulate the fewest points. The game ends when any player reaches 100 points, and the player with the lowest score wins.
The dramatic exception is Shooting the Moon: if you take all 13 Hearts and the Queen of Spades in a single round, every other player receives 26 penalty points while you receive zero. This high-risk, high-reward play can flip the game entirely.
Spades uses a contract-based system. Each team bids the total number of tricks they expect to win. If a team meets their bid, they score 10 points per bid trick. Extra tricks (“bags”) are worth 1 point each but come with a penalty: accumulate 10 bags and lose 100 points.
Failing to meet your bid (“being set”) costs you 10 points per bid trick. The nil bid (bidding zero tricks) scores 100 bonus points if successful but costs 100 if you take even one trick. First team to 500 points wins.
Hearts begins each round with a card-passing phase: each player selects three cards to pass to another player (the direction rotates each round). This creates opportunities to dump dangerous cards — like the Queen of Spades or high Hearts — while weakening an opponent’s hand. Every fourth round, no cards are passed.
Spades begins each round with a bidding phase: each player evaluates their hand and declares how many of the 13 tricks they expect to win. Partners’ bids are combined into a team contract. This phase requires careful hand evaluation and partnership trust — overbidding leads to penalties, while underbidding accumulates bags.
In Hearts, there is no trump suit. The highest card of the led suit wins every trick. This means you can never “trump in” to steal a trick — if you can’t follow suit, your card simply loses. Hearts cannot be led until they have been “broken” (played when someone couldn’t follow suit).
In Spades, the spade suit is always trump. If you cannot follow the led suit, you can play a spade to win the trick. This adds a powerful strategic dimension: controlling when and how to use your spades is central to the game. Spades cannot be led until broken, similar to Hearts.
Both Hearts and Spades are excellent trick-taking games with devoted fan bases. Here’s how to choose:
For groups that enjoy both, alternate between games. Hearts is great when you want every-player-for-themselves tension, while Spades shines when you want collaborative strategy with a partner.
In Hearts, you avoid taking tricks with penalty cards (Hearts and Queen of Spades). In Spades, you bid on and try to win a specific number of tricks. Hearts is individual while Spades uses partnerships. Spades has a trump suit; Hearts does not.
Spades is a partnership game with 2 teams of 2 players. Standard Hearts is played individually with 4 solo players competing against each other.
Hearts is slightly easier to learn because there is no bidding phase. You pass three cards, then play. Spades requires understanding bidding strategy, nil bids, and bag management in addition to basic trick-taking.
No. Hearts has no trump suit. The highest card of the suit that was led always wins the trick. This is different from Spades, where spades are always trump.