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Hearts

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What Is Hearts?

Hearts is a trick-taking card game for four players in which you try not to score: every heart you win in a trick costs 1 point and the Queen of Spades costs 13. Each player gets 13 cards from a standard 52-card deck, and when someone reaches 100 points, the lowest score wins.

You can play Hearts online free at the top of this page, the classic four-seat game with the left, right, across, and hold passing cycle. Play solo against three computer players, or against people at a live table. There is nothing to download and nothing to sign up for.

Unlike Spades, Hearts has no bidding and no trump suit. The highest card of the suit led wins each trick, and a good hand is one that loses the right tricks.

Hearts at a glance
Players4, each playing alone
Deck52 cards, no jokers; Ace high, 2 low
Cards each13
TrumpsNone
Pass3 cards: left, right, across, then a hand with no pass
First leadThe 2 of clubs
Penalty cardsEach heart 1 point, the Queen of Spades 13: 26 a hand
GameEnds when a player reaches 100; the lowest score wins

Play Hearts Online with Friends

Hearts has live tables here, so you can play against real people as well as the computer. It is one of three games on the site with online play, with Spades and Russian Bank. Open Find a Match below the game and choose how to play:

If a player drops out or runs out of time, the computer plays their seat, so the hand goes on. Every hand, solo or online, is dealt by our provably fair shuffle, and when an online game ends the table reveals its seed so all of its hands can be dealt again and checked.

How to Play Hearts

The rules of Hearts fit in eight steps, and the game repeats them hand after hand until someone reaches 100 points.

  1. Deal 13 cards each. Shuffle a standard 52-card deck and deal all of it, one card at a time, so each of the four players holds 13.
  2. Pass three cards. Each player passes three cards face down: to the left on the first hand, to the right on the second, and across on the third. Nobody passes on the fourth hand, and then the cycle repeats.
  3. Lead the 2 of clubs. Whoever holds the 2 of clubs after the pass leads it to the first trick.
  4. Follow suit if you can. Play goes clockwise, and each player must play a card of the suit led. With none of that suit, play any card, except that hearts and the Queen of Spades may not be played to the first trick.
  5. Win with the highest card of the suit led. There are no trumps. The highest card of the suit led takes the trick, and its winner leads the next one.
  6. Wait for hearts to be broken. Nobody may lead a heart until a heart or the Queen of Spades has been played to an earlier trick, unless they hold nothing but hearts.
  7. Count the points you took. After all 13 tricks, each heart you won costs 1 point and the Queen of Spades costs 13. Take all 26 and you shoot the moon instead: you score nothing and everyone else scores 26.
  8. Play to 100. Deal again. When a player reaches 100 points at the end of a hand, the player with the lowest score wins.
Card back
Card back
Card back
Card back
13 cards
West
Card back
Card back
Card back
Card back
13 cards
North
Card back
Card back
Card back
Card back
13 cards
East
2 of Clubs
9 of Diamonds
Queen of Spades
Ace of Hearts
13 cards
You (South)
A Hearts deal
The whole pack goes out: 13 + 13 + 13 + 13 = 52. You sit South, and play goes clockwise from you to West, North, and East.

Our game will not let you play an illegal card, so nobody can renege, and it keeps the score for you. The full Hearts rules add the fine print, the house rules other tables use, and a glossary.

Passing Cards in Hearts

Before each hand except every fourth, you pass three cards and receive three. Choose yours before you see what is coming: the cards passed to you arrive only after everyone has passed.

The Hearts passing cycle, seen from your seat
HandPassYou pass toYou receive from
1LeftWestEast
2RightEastWest
3AcrossNorthNorth
4No pass (hold)NobodyNobody

Hand 5 passes left again. The best cards to pass are the ones most likely to win a trick you do not want: the Queen of Spades when you lack spades to hide her, the Ace and King of spades when you are short in spades, high hearts, and the last cards of a short suit.

Ace of Spades
King of Spades
4 of Spades
Queen of Hearts
9 of Hearts
3 of Hearts
Jack of Diamonds
6 of Diamonds
King of Clubs
10 of Clubs
8 of Clubs
5 of Clubs
2 of Clubs
Pass the Ace and King of spades and the Jack of diamonds
One low spade cannot protect the Ace and King: on the second spade lead one of them must be played, and the Queen can land on it. Passing the Jack leaves a single diamond, one lead away from a void.

Playing the Tricks: Following Suit and Breaking Hearts

You must follow the suit led whenever you can, and only a card of that suit can win the trick. A player with none of it may throw any card, which is how points land on other people's tricks.

5 of ClubsKing of ClubsQueen of Spades9 of Clubs
West takes the Queen of Spades with the King of clubs
Later in the hand you lead the 5 of clubs. West, holding only the King and Ace of clubs, plays the King. North has no clubs and throws the Queen. East follows with the 9. The King is the highest club, so West takes 13 points, and hearts are now broken.

Points are banned from the first trick: a player out of clubs must throw something other than a heart or the Queen of Spades, unless every card in their hand is a point card. From the second trick on, a player who cannot follow suit may play anything.

2 of Hearts7 of HeartsQueen of Spades
No heart leads until hearts are broken
Hearts are broken the first time a heart or the Queen of Spades is played to a trick. In our game the Queen counts however she is played, whether thrown, led, or played to a spade lead. A player holding nothing but hearts may lead one at any time.

The Queen of Spades herself may be led at any time after the first trick, even before hearts are broken.

Hearts Scoring

Each heart you take in a trick costs 1 point, the Queen of Spades costs 13, and no other card scores, so there are exactly 26 points in every hand. Scores add up from hand to hand, and the lowest total wins.

Hearts card values: 26 points a hand
  • 2 of HeartsJack of HeartsAce of Hearts
    Each heart (13 in the deck)
    1 each
  • Queen of Spades
    Queen of Spades
    13
  • Ace of SpadesKing of DiamondsAce of Clubs
    Every other card
    0

How to Keep Score in Hearts

Write down the points each player took, then the running total. Here are four sample hands, scored the way our game scores them. Each cell shows the points taken in the hand, then the running total in brackets:

A Hearts scoresheet for four hands
HandYouWestNorthEast
1 (left)+0 (0)+13 (13)+5 (5)+8 (8)
2 (right)+7 (7)+2 (15)+17 (22)+0 (8)
3 (across)moon, +0 (7)+26 (41)+26 (48)+26 (34)
4 (hold)+4 (11)+3 (44)+1 (49)+18 (52)

Every hand's points add up to 26, or to 78 on a moon hand, which makes a quick check on the count. After four hands you lead on 11, and the moon on hand 3 is why: it put 26 on each of the other three.

The game ends after the hand in which anyone reaches 100, and exactly 100 counts. If two players tie for the lowest score at that point, our game deals another hand until one of them is alone in front.

Shooting the Moon

Shooting the moon means taking all 13 hearts and the Queen of Spades in one hand. Instead of scoring 26, you score nothing and each other player scores 26. Miss by a single heart and the moon fails: you keep the 25 points you took.

Ace of HeartsKing of HeartsQueen of Spades
A moon can end the game against you
Our game always adds 26 to the other players. You are on 90, West 95, North 63, East 40, and you shoot the moon. West goes to 121, North to 89, and East to 66. West's 121 ends the game, and East wins on 66.

That is why many tables give the shooter a choice: subtract 26 from their own score instead, sometimes only when adding 26 would end the game against them. Our game has no such option, so late in a game, count the scores before you go for it.

A moon needs long, high hearts, winners in the other suits, and few low cards that could lose the lead at the wrong moment. Keep it hidden until the hearts are yours: one heart won by anyone else ends it.

How Many People Can Play Hearts?

Hearts is best with four, and three to six can play by taking low cards out so the deal comes out even. Most groups use these deals:

Hearts for three to six players
PlayersTake outCards eachFirst lead
3The 2 of diamonds17 (3 x 17 = 51)2 of clubs
4Nothing13 (4 x 13 = 52)2 of clubs
5The 2 of diamonds and 2 of clubs10 (5 x 10 = 50)3 of clubs
6Four low cards8 (6 x 8 = 48)Lowest club dealt

Three players usually pass left, then right, then hold. Groups of six disagree on which four cards come out. Two people have no standard game; the rules for 2, 3, 5, and 6 players cover each in full.

Our tables always seat four. Solo, you play three computer players. Online, two or three friends can open a private table and let the computer fill the empty seats.

Hearts Strategy

The Queen of Spades is half of the 26 points in every hand, so most Hearts strategy is about where she lands, starting with the pass. These tips hold at any table:

Queen of Spades9 of Spades6 of Spades3 of Spades
Keep her: the Queen with three lower spades
Each spade lead can be answered with a low spade, and every lead you duck gives the Ace and King another chance to fall. The Queen is only at risk once all three low spades are gone.

How Our Computer Players Play

The three computer players follow fixed habits, and knowing them helps.

For worked hands and more on passing and card counting, read our guide on how to win at Hearts.

Where Hearts Came From

Hearts is American. The Standard Hoyle of 1887 said it had been played in the United States for about five years and was probably German in origin. It belongs to the reverse games, where you try to lose tricks, and its likely ancestor, Reversis, was recorded in France in 1601.

In the first Hearts only the hearts counted. The Queen of Spades arrived in 1909, when R. F. Foster described Discard Hearts, also called Black Lady: the Queen worth 13 and three cards passed to the left. That is the game Americans now call Hearts, and Australians call Rickety Kate. Britain's Black Maria adds the Ace and King of spades as penalty cards. Microsoft put Hearts on Windows in 1992 and kept it there through Windows 7. The history of Hearts has the longer story.

Frequently Asked Questions

What is the object of the game Hearts?

To finish with the lowest score. Each heart is worth 1 penalty point and the Queen of Spades 13, and they count against whoever wins the tricks they fall in, so you try to lose those tricks. When a player reaches 100 points the game ends, and the player with the fewest points wins.

What are the best cards to pass in Hearts?

Pass the cards most likely to win tricks you do not want: the Queen of Spades unless you hold three lower spades, the Ace and King of spades when you have few spades, and high hearts. Passing every card of a short suit gives you a void to throw points into.

Do you pass 2 or 3 cards in Hearts?

Three. In the four-player game each player passes three cards, choosing them before seeing the three they receive. The pass goes left, then right, then across, and the fourth hand has no pass. Tournament rules skip the no-pass hand and pass every time; our game keeps it.

Can you throw a heart on the first hand in Hearts?

Not in our game. No heart and no Queen of Spades may be played to the first trick, even by a player with no clubs, unless their hand holds nothing but hearts and the Queen. Many tables play the same way, but some house rules allow a heart on the first trick.

Does the Queen of Spades break hearts?

In our game, yes. Hearts are broken the first time a heart or the Queen of Spades is played to a trick, however she is played, so once the Queen appears anyone may lead a heart. Tables disagree on this rule, and some count only a heart, so settle it before you deal.

What happens when you shoot the moon in Hearts?

You score nothing for the hand and each of the other three players scores 26. You need every point card: all 13 hearts and the Queen of Spades. Many tables let the shooter subtract 26 from their own score instead, but our game always adds 26 to everyone else.

Can you play Hearts with 3 people?

Yes. Take the 2 of diamonds out of the pack and deal 17 cards each, which uses all 51 that are left. The 2 of clubs still leads, and the pass usually goes left, then right, then a hand with no pass. Our tables seat four, so online the computer takes the fourth seat.

How to play Hearts for two people?

Hearts has no standard two-player form. One published method strips the pack to 28 cards (no 3s, 5s, 7s, 9s, Jacks, or Kings), sets two of them aside unseen, and deals 13 each. Online, two friends can open a private table here and let the computer play the other two seats.

Where can I play Hearts online for free?

Right here. The game at the top of this page plays free in your browser with no download or sign-up: solo against three computer players, Quick Match or Ranked against people, or a private table you share with friends by link. Every hand is dealt by our provably fair shuffle.

What happens if there is a tie in Hearts?

If two or more players tie for the lowest score when someone reaches 100, our game deals another hand, and keeps dealing until one player is alone in front. A tie anywhere else on the scoreboard changes nothing, because only the lowest score wins.

Play Hearts Online Free

Deal a hand above and the game keeps score for you. The daily Hearts challenge deals every player the same hands that day, or browse every card game we host. If you play Spades too, our guide to Hearts vs Spades sets the two trick-taking games side by side.