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Find answers to the most common questions about Hearts, from basic rules to advanced situations.
The standard game requires exactly four players. Variants exist for three, five, or six players, but four is the classic format used in most tournaments and online play.
The goal is to finish with the lowest score. You accumulate penalty points by taking hearts (1 point each) and the Queen of Spades (13 points) in tricks. Avoid those cards to keep your score low.
The player holding the 2 of Clubs always leads the first trick. After that, the winner of each trick leads the next one.
No. Hearts has no trump suit. The highest card of the suit that was led wins each trick. Cards from other suits cannot win a trick regardless of their rank.
Before each round, every player selects three cards to pass to another player. The direction rotates: left, right, across, then no pass (hold). The cycle repeats every four rounds.
No. All players select their three cards to pass simultaneously, before anyone receives cards. You must decide which cards to give away based only on the 13 cards you were originally dealt.
Not always. If you also hold the Ace and King of Spades along with several low spades, you can safely keep the Queen. Your high spades will win tricks before the Queen is forced out, and your low spades let you follow suit without taking the lead. Without this protection, passing the Queen is usually the safer choice.
Hearts are “broken” when a heart card is played for the first time in a round. Until hearts are broken, no player may lead a heart. Hearts are typically broken when a player who is void in the led suit discards a heart.
No. On the first trick (led by the 2 of Clubs), you may not play any heart or the Queen of Spades, even if you have no clubs. You must play a non-penalty card from another suit. Some house rules allow the Queen of Spades on the first trick, but the standard rule prohibits it.
If it is your turn to lead and you hold nothing but hearts, you may lead a heart even if hearts have not yet been broken. This is the one exception to the rule.
Yes, if you hold any card of the suit that was led, you must play one of those cards. If you have no cards in the led suit, you may play any card from your hand.
Each heart card taken in a trick is worth 1 penalty point. The Queen of Spades is worth 13 penalty points. All other cards score 0. The maximum penalty in a single round is 26 points.
The game ends when any player's cumulative score reaches or exceeds 100 points. At that point, the player with the lowest total score wins. Some variations use different end thresholds such as 50 or 150.
If one player takes all 13 hearts and the Queen of Spades in a single round, they “shoot the moon.” Instead of receiving 26 penalty points, that player scores 0 and each opponent receives 26 points. It is a rare but game-changing event.
If two or more players are tied for the lowest score when the game ends, additional rounds are played until the tie is broken and a single winner is determined.
Hearts is primarily a game of skill. While the random deal introduces luck, experienced players consistently outperform beginners through better passing, card counting, and tactical play. Over many rounds, skill dominates.
Focus on three things: pass away high spades (especially the Queen if unprotected), try to create a void in one suit, and play low cards whenever possible to avoid winning tricks with penalty cards. As you gain experience, start tracking which cards have been played.