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FreeCell is a solitaire card game played with a standard 52-card deck. Unlike many solitaire variants, nearly every FreeCell deal is solvable, making it a game of pure skill rather than luck. The key mechanic is the four free cells that give the game its name -- temporary storage spaces that let you maneuver cards with precision.
Move all 52 cards to the four foundation piles. Each foundation is built up by suit from Ace to King. The game is won when all four foundations are complete (Ace through King of each suit).
The playing area consists of three zones:
Cards on the tableau are built down in alternating colors. For example, a black 6 can be placed on a red 7, or a red Queen can be placed on a black King. Only the top card of each column is directly accessible.
Any top card from a tableau column can be moved to an empty free cell. Each free cell holds exactly one card. Cards in free cells can be moved to a valid tableau position or to a foundation at any time. Managing your free cells wisely is the core skill in FreeCell.
Move Aces to the foundations as they become available, then build up in suit (Ace, 2, 3, ... Queen, King). Cards placed on foundations are typically not moved back.
Strictly speaking, only one card may be moved at a time. However, a sequence of cards in descending order and alternating color can be moved as a group, provided there are enough empty free cells and empty tableau columns to theoretically move them one at a time. The maximum number of cards you can move at once is:
(1 + number of empty free cells) x 2 ^ (number of empty columns)
For example, with 2 empty free cells and 1 empty column, you can move up to (1 + 2) x 2 = 6 cards at once.
Any card or valid sequence of cards can be moved to an empty tableau column. Empty columns are extremely valuable because they effectively double your moving power, much like an extra free cell but even more flexible.
You win when all 52 cards have been moved to the four foundations. The game is lost when no more legal moves are available and the foundations are not complete. Because all cards are visible from the start, you can always plan ahead -- making FreeCell one of the most strategic solitaire games.
Statistically, about 99.999% of randomly dealt FreeCell games are solvable. The original Microsoft FreeCell numbering system included one famously unsolvable deal: Game #11982 out of the original 32,000 deals.
All 52 cards are dealt face-up into 8 tableau columns at the start of a FreeCell game. The first 4 columns receive 7 cards each (28 cards) and the last 4 columns receive 6 cards each (24 cards). Unlike most solitaire games, there is no stock pile — every card is visible from the beginning.
The four free cells in the upper-left corner serve as temporary storage. Each free cell can hold exactly one card at a time. You can move any face-up card from the tableau to an empty free cell, and move it back to the tableau or foundation later. Free cells provide the strategic flexibility that makes nearly every FreeCell deal solvable.
Unlike Klondike Solitaire where only Kings can fill empty columns, any card or valid sequence can be placed in an empty FreeCell tableau column. This makes empty columns extremely valuable — they function like extra free cells but with even more flexibility since sequences can be placed there.
Tableau cards are built in descending rank with alternating colors, the same as Klondike Solitaire. For example, a red 6 can be placed on a black 7. The key difference is that you can only move one card at a time (unless you have enough empty free cells and columns to facilitate a multi-card move).