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Rummy is one of the most widely played card games in the world. It is a draw-and-discard game for 2 to 6 players where the goal is to form melds — combinations of matching cards — and be the first player to get rid of all your cards. Rummy is the foundation of an entire family of card games including Gin Rummy, Canasta, and 500 Rummy. The basic version described here is sometimes called Standard Rummy or Straight Rummy and is the best starting point for learning the rummy family.
Rummy is played with a standard 52-card deck (no jokers in basic rummy). The game accommodates 2 to 6 players. For games with 5 or more players, some groups use two standard decks shuffled together. Card values for scoring: Aces are worth 1 point, numbered cards are worth their face value (2-10), and face cards (Jack, Queen, King) are worth 10 points each.
The number of cards dealt depends on the number of players:
After dealing, place the remaining cards face-down in the center to form the stock pile. Turn the top card of the stock face-up and place it beside the stock to start the discard pile. The player to the dealer's left goes first, and play proceeds clockwise.
Each turn follows a fixed sequence of phases:
There are two types of valid melds in rummy:
After melding, you may lay off cards from your hand onto any meld that is already on the table — not just your own melds. You can add a fourth card to a three-card set, extend a run on either end, or both. Laying off is optional but is an important way to reduce your hand size. Each card laid off must create a valid extended meld. You can lay off multiple cards in one turn as long as each lay-off is valid.
The round ends when a player goes out — gets rid of all their cards. A player can go out by melding and/or laying off their remaining cards. The final card in your hand must be placed on the discard pile (you cannot go out without discarding unless you meld or lay off every remaining card).
If the stock pile runs out and the next player does not want to draw from the discard pile, the discard pile is shuffled and turned face-down to form a new stock pile. Alternatively, some house rules end the round immediately with no winner when the stock is exhausted.
When a player goes out, all other players count the total value of the cards remaining in their hands. These unmelded cards are called deadwood. The winner scores the sum of all opponents' deadwood.
Some groups play multiple rounds and keep a running score. The first player to reach a target score (commonly 100 or 500 points) wins the overall game. Others play a fixed number of rounds and the player with the highest cumulative score wins.
In many house rule variations, if a player discards a card that could be laid off on an existing meld, any other player may call “Rummy!” and take the discarded card to lay it off immediately, scoring a bonus. The specific rules for calling Rummy vary — some versions allow it only for the next player, while others allow any player to call. This rule adds an element of alertness and opportunism to the game.
| Players | 2-6 |
| Deck | Standard 52 cards (no jokers) |
| Cards Dealt | 10 (2p), 7 (3-4p), 6 (5-6p) |
| Turn Order | Draw → Meld → Lay Off → Discard |
| Set | 3-4 cards of the same rank |
| Run | 3+ consecutive cards of the same suit |
| Ace | Low only (A-2-3 valid, Q-K-A not) |
| Card Values | A=1, 2-10=face value, J/Q/K=10 |
| Goal | Be the first to empty your hand |
| Scoring | Winner scores opponents' deadwood total |
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