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Canasta is a partnership card game from the rummy family that uses two standard decks plus four jokers (108 cards total). Developed in Uruguay in the 1940s, canasta became one of the most popular card games in the world during the 1950s. The game is best played with four players in two partnerships, though two- and three-player variants exist. The goal is to form melds of same-rank cards and build them into canastas — melds of seven or more cards that earn large bonus points.
Canasta is played by four players in fixed partnerships. Partners sit across from each other. The game uses two standard 52-card decks plus four jokers (108 cards total). The dealer shuffles and deals 11 cards to each player. The remaining cards form the stock pile, and the top card is turned face-up to start the discard pile.
If the first upcard is a wild card (joker or 2) or a red three, additional cards are turned up until a natural card (3 through Ace, excluding wild cards and red threes) appears. Any wild cards or red threes turned up freeze the discard pile from the start.
Each card has a point value used for scoring melds and deadwood:
Wild cards (jokers and 2s) can substitute for natural cards in melds, but a meld must always contain more natural cards than wild cards. A meld of three cards can have at most one wild card; a meld of five can have at most two, and so on.
Red threes (3 of Hearts, 3 of Diamonds) are bonus cards. When you draw a red three, place it face-up on the table immediately and draw a replacement card. Each red three scores 100 bonus points if your team has made at least one meld — but counts as a 100-point penalty if your team has not melded. Collecting all four red threes scores 800 points (double bonus).
Black threes (3 of Clubs, 3 of Spades) cannot be melded during normal play. They can only be melded when a player is going out. Black threes are useful as safe discards because they prevent the next player from picking up the discard pile.
Each turn follows this sequence:
A meld is three or more cards of the same rank (unlike basic rummy, canasta does not use runs/sequences). Wild cards can be included, but natural cards must always outnumber wilds.
A canasta is a meld that has been built up to seven or more cards. There are two types:
The first meld your team plays in a round must meet a minimum point value based on your team's cumulative score from previous rounds:
| Team Score | Minimum Initial Meld |
|---|---|
| Negative | 15 points |
| 0 to 1,495 | 50 points |
| 1,500 to 2,995 | 90 points |
| 3,000+ | 120 points |
Instead of drawing from the stock, you may take the entire discard pile — but only if you can immediately meld the top card. The rules depend on whether the pile is frozen:
The pile is frozen when it contains a wild card or red three (placed sideways to indicate freezing), or when your team has not yet made its initial meld.
A player goes out by melding or laying off all remaining cards (the final discard is optional). To go out, your team must have completed at least one canasta. Before going out, you may (optionally) ask your partner “May I go out?” — your partner must answer yes or no, and the answer is binding.
Going out scores a 100-point bonus. Going out concealed (melding your entire hand in one turn, including at least one canasta, without having previously melded) scores a 200-point bonus instead.
At the end of each round, each team calculates:
The game ends when a team reaches 5,000 points. If both teams pass 5,000 in the same round, the higher score wins.
| Players | 4 (2 partnerships) |
| Deck | 2 standard decks + 4 jokers (108 cards) |
| Cards Dealt | 11 per player |
| Wild Cards | Jokers and 2s |
| Natural Canasta | 7+ same-rank cards, no wilds (500 bonus) |
| Mixed Canasta | 7+ cards including wilds (300 bonus) |
| Target Score | 5,000 points |
| Go Out Requirement | Team must have at least 1 canasta |
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