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Canasta is a family, not a single game. The 1950s standardised partnership ruleset is the trunk; every other version is a branch that changes the deck size, deal, canasta types, going-out requirement, or score target. The most-played branches today are Modern American Canasta (US tournament play), Hand and Foot (the dominant North American living-room variant), Samba and Bolivian (the three-deck South-American family), Italian Canasta, and Pennies from Heaven. Every variant keeps the canasta core: meld sets of three or more same-rank cards, build melds of seven or more for canasta bonuses, and end the hand by going out. Classic rules sit on the canasta rules page; this guide describes what each variant does differently.
Classic Canasta is the 1950s standardised game and the baseline against which every other variant is described. The Regency Whist Club of New York drafted the Official Laws between 1949 and 1951 with Argentine and Uruguayan experts; that ruleset has held as canonical ever since.
Four players in two fixed partnerships, two 52-card decks plus four jokers (108 cards), 11 cards dealt, draw one stock card per turn, discard one. A meld holds at least two natural cards and at most three wilds. A canasta is seven or more same-rank cards: natural (no wilds) scores 500; mixed (one to three wilds) scores 300. One canasta qualifies a team to go out. The game ends at 5,000 cumulative. Classic is the only variant where the discard pile starts unfrozen for a team that has already melded. For the full ruleset, see the canasta rules page.
Modern American Canasta is the dominant US tournament form, codified by Sue and Alan Silberstein in South Florida in 2012. Same kit as Classic (108 cards, four players in two partnerships); 13 cards dealt; score target 8,500.
Initial-meld thresholds run higher: 125 below 3,000, 155 between 3,000 and 4,995, 180 at 5,000 and above. The opening lay-down must include a natural three-card meld. Two canastas are required to go out, with a 100-point going-out bonus.
Three canasta categories replace the natural-versus-mixed binary. A clean canasta (no wilds) scores 500 for ranks 4 through King. A clean canasta of Aces or 7s scores 2,500. A dirty canasta (one or two wilds) scores 300, only on ranks 4 through King. A wild canasta scores in tiers: seven 2s 3,000; mixed joker-deuce wild canastas 2,500; lighter joker mixes 2,000.
Special-hand bonuses give Modern American its tournament flavour. A complete 14-card hand laid down without discarding scores Garbage (3,000), Miami Pair (2,500), Pair without Wild (2,500), Pair with Wild (2,000), or Zip Code (2,500). The discard pile is effectively always frozen: taking it requires a natural pair from hand matching the top card.
Hand and Foot grew up alongside Modern American Canasta in 1970s North America, with branded decks on the market from 1987. No single canonical ruleset exists; the framework that holds across every version is two stacks per player (the hand and the foot), draw two and discard one each turn, and three canasta categories.
The deck count scales: one more deck than the number of players. A four-player game uses five decks (270 cards including 10 jokers); a six-player game uses seven. The most common deal is 11 in the hand and 11 in the foot. Some partnership rule sets deal 13 plus 13. Saskatchewan rules deal 11 plus 13.
The hand-to-foot transition is the signature mechanic. The foot sits face-down until the hand is exhausted. Two paths cross over: meld every hand card on a single turn and pick up the foot immediately, or meld all but one and discard the last to pick up the foot at the start of the next turn.
A clean canasta (seven natural cards) scores 500. A dirty canasta (one or two wilds) scores 300. A wild canasta scores 1,500 in most rule sets, sometimes 2,500 in tournament play. Going-out requirements vary: most common is one clean plus one dirty; partnership tournaments ask for two clean, two dirty, and one wild; Saskatchewan asks for one of each. Partner must have picked up their foot before any player goes out.
Sub-variants extend the framework. Triple Play (Hand, Knee, and Foot), invented by Sue Henberger in 2005, adds a middle stack and uses six decks across three piles. Brouillette plays four rounds with escalating canasta requirements. Saskatchewan rules require a wild canasta to go out. Hand and Foot is almost always played as a fixed number of rounds, with the higher cumulative score taking the match.
Samba is the three-deck variant that introduced sequence melds, authored by John R. Crawford and Oswald Jacoby in 1951. Three 52-card decks plus six jokers (162 cards) for two to six players. 15 cards dealt at two through five players, 13 at six. Score target 10,000.
The defining feature is the sequence meld: three or more same-suit cards in consecutive rank, called an escalera in Spanish-language sources. A seven-card same-suit run is a samba and scores 1,500. Wild cards may not substitute in any sequence.
Set melds score the standard 500 for a natural canasta and 300 for a mixed canasta, with two tightened constraints versus Classic: at most two wilds per set meld, and at least five natural cards on the table before any wild may be added. Draw two, discard one. Two canastas are required to go out (sambas, regular canastas, or one of each). Initial-meld thresholds add a 7,000-point band: 15, 50, 90, 120, and 150 at 7,000+.
Bolivian Canasta uses the same kit as Samba (162 cards) and pushes the score target to 15,000, among the highest in the canasta family. Four players in two partnerships, 15 cards each. Sambas carry over and remain pure-natural.
The defining feature is the Bolivia: a canasta of seven wild cards, legal where a wild-only canasta would be illegal in Classic. Base bonus 2,500. Some rule sets tier the score: mixed Bolivia 2,000, black Bolivia (three deuces plus four jokers) 3,000, red Bolivia (seven deuces) 4,000. Going out requires a samba plus at least one more major canasta. Black threes are punished hard at minus 100 each held in hand at hand's end and still block the next pickup when discarded.
Italian Canasta uses two 52-card decks plus four jokers (108 cards), the same kit as Classic. Four players in two partnerships, 11 cards each. The score target is 7,000; some Italian-language rule sets describe a 12,000-point Canastone as a longer alternative.
The signature is the permanently frozen discard pile. From the first card of every deal, the pile may only be taken with a natural pair from hand matching the top card, and only after the team has made its first meld. First-meld thresholds escalate steeply with score, the opening lay-down must contain only natural cards, and two canastas are required to go out (a wild-only canasta does not satisfy this). Italian Canasta is one of the harder variants and is played mostly in competitive Italian card-club settings.
Six-player canasta keeps the Classic rule shell and scales the kit upward. Six players sit in two teams of three, alternating so each player faces an opponent on both sides. Three 52-card decks plus six jokers (162 cards). 13 cards dealt. The standard 15 / 50 / 90 / 120 initial-meld thresholds and the one-canasta-to-go-out rule both carry over from Classic. The score target is 10,000 cumulative for the two-teams-of-three structure. A less common three-teams-of-two structure plays to 7,500. Some groups prefer to split a six into two three-player solo tables, where each player plays alone to a 7,500-point target.
Cuban Canasta is a four-player partnership variant on the Classic kit (108 cards) with 13 cards dealt and a 7,500-point target. The pile is permanently frozen from the start. Wild canastas are tiered: seven deuces 4,000; four jokers plus three deuces 3,000; other wild combinations 2,000.
Brazilian Canasta is closely related to Samba on the same three-deck kit and 10,000-point target. Its distinctive rule is a 1,000-point penalty at hand's end for any sequence meld of fewer than four cards on the table.
Pennies from Heaven hybridises Modern American with Hand and Foot: six players in two partnerships of three, four 52-card decks plus eight jokers (216 cards), 13 in the hand and 11 in the foot, 20,000-point target. The going-out lay-down must include canastas of natural, mixed, wild, and 7s; 7s cannot be discarded until both teams have completed their 7s canasta.
| Variant | Players | Decks | Dealt | Target | Feature |
|---|---|---|---|---|---|
| Classic | 4 | 108 | 11 | 5,000 | Sets only; one canasta to go out |
| Modern American | 4 | 108 | 13 | 8,500 | 7s and Aces canastas score 2,500 |
| Hand and Foot | 2 to 7 | players+1 | 11+11 | Cumulative | Two stacks; foot opens after hand |
| Samba | 2 to 6 | 162 | 15 | 10,000 | Sequence canastas score 1,500 |
| Bolivian | 4 | 162 | 15 | 15,000 | Wild-only canastas score 2,500+ |
| Italian | 4 | 108 | 11 | 7,000 | Pile permanently frozen |
| Pennies from Heaven | 6 | 216 | 13+11 | 20,000 | Needs natural, mixed, wild, 7s canastas |
| Cuban | 4 | 108 | 13 | 7,500 | Pile always frozen; tiered red threes |
| Brazilian | 4 | 162 | 15 | 10,000 | -1,000 for short sequence melds |
| Six-player | 6 | 162 | 13 | 10,000 | Classic rules with three decks |
For full Classic rules, see the canasta rules page. For two-player adaptations, see two-player canasta. For tactical play, see the canasta strategy guide.
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