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Double Deck Pinochle is a partnership game for four players using 80 cards. You hold 20 of them, bid for the right to name trump, score your melded card combinations, then play 20 tricks trying to make the bid you committed to. The first side to 500 points wins.
It is not the same game as single-deck Pinochle. The deck is different, the meld values are different, and there is no card passing. Anyone arriving from the 48-card game should read the deck and meld sections before playing.
80 cards: four identical copies of the Ace, Ten, King, Queen and Jack in each of the four suits. There are no nines. That single omission is the clearest difference from single-deck pinochle and the reason double deck has no dix meld for the nine of trump.
Build it from two pinochle decks with the nines discarded, or from four standard 52-card decks with everything from 2 to 9 removed. Both give the same 80 cards.
| Single deck | Double deck | |
|---|---|---|
| Cards | 48 | 80 |
| Ranks | 9, 10, J, Q, K, A | 10, J, Q, K, A |
| Copies of each card | 2 | 4 |
| Cards dealt each | 12 | 20 |
| Card passing | Yes | None |
Cards rank A, 10, K, Q, J from high to low. The Ten beating the King catches out almost every new player, and it matters constantly because a Ten is also a counter worth a point.
Four players sit in fixed partnerships, partners opposite each other. The whole deck is dealt out, 20 cards to each player, and there is no widow, kitty or talon to draw from. Deal in packets of four or five, whichever your table prefers; any pattern that reaches 20 each is fine. Because every card is dealt, nothing new enters the game after the deal, and there is no card passing between partners.
The auction decides who names trump and how many points that partnership must score. Bidding starts to the dealer's left and moves clockwise.
The bid is a promise about meld and trick points combined, not tricks alone. A partnership bidding 60 must finish the hand with 60 or more from its melds plus the counters it captures, or it is set.
The high bidder names trump and leads to the first trick. There is one hard restriction: you must hold a marriage, a King and Queen, in the suit you name. If the high bidder holds no marriage in any suit, the hand is not played and their side is set for the amount of the bid. That is a real risk of bidding aggressively on a hand full of aces but short of marriages.
Meld is scored once trump is named and before the first trick. Each player lays out their combinations, the values are recorded, and the cards return to hand. Partners' melds are scored separately and then added together.
| Meld | Single | Double | Triple | Quad |
|---|---|---|---|---|
| Run in trump (A-10-K-Q-J) | 15 | 150 | 225 | 300 |
| Royal marriage (K-Q of trump) | 4 | 8 | 12 | 16 |
| Marriage (K-Q, other suits) | 2 | 4 | 6 | 8 |
| Pinochle (Q of spades + J of diamonds) | 4 | 30 | 60 | 90 |
| Aces around | 10 | 100 | 150 | 200 |
| Kings around | 8 | 80 | 120 | 160 |
| Queens around | 6 | 60 | 90 | 120 |
| Jacks around | 4 | 40 | 60 | 80 |
Four points about this table decide most meld disputes:
One row of that table is genuinely disputed. Most published rule sets give triple and quadruple pinochle as 60 and 90, and that is what we use. Some club sheets and at least one encyclopedia give 45 and 300 instead. Both hands are rare enough that you may never meet one, but agree the scale before you start if you are playing somewhere new. Every other value in the table is consistent across the sources we checked.
Note that the multipliers are not uniform. Runs and the four arounds all follow the same series, multiplying by 10, 15 and 20. Pinochle does not: it runs 4, 30, 60, 90. Marriages simply double, triple and quadruple. If a value looks wrong, check it against this table rather than assuming a pattern.
The high bidder leads to the first trick and 20 tricks are played. Double deck pinochle demands far more than following suit:
The highest trump wins the trick; with no trump played, the highest card of the led suit wins. And because there are four copies of every card, identical cards meet constantly: the copy played first beats the later ones. Playing the second Ace of hearts to a trick loses to the first.
Tables differ on how strictly the crawl rule is enforced. Most double-deck sources, and the tournament game, require you to head the trick whenever you can. Some tables relax it so it only applies when trump is led. Our game uses the strict form.
Aces, Tens and Kings are counters worth one point each. There are 48 in the deck, and the last trick is worth 2, so every hand contains exactly 50 trick points. Queens and Jacks count nothing.
Each side adds its meld to its captured counters. If the bidding side reaches its bid, both sides score what they made. If it falls short it is set: it scores nothing at all for the hand, not even its meld, and the full amount of the bid is subtracted from its total. The defending side still keeps everything it earned.
Game is 500 points. If both sides cross 500 on the same hand, the bidding side wins. That rule is universal, not a house convention, and it rewards the side that took the risk.
| Element | Rule |
|---|---|
| Deck | 80 cards: A, 10, K, Q, J only, four copies of each. No nines |
| Players | 4, in fixed partnerships sitting across from each other |
| Deal | 20 cards each. No widow, kitty or talon |
| Card rank | A, 10, K, Q, J. The Ten sits above the King |
| Minimum bid | 50, rising by 1 to 60, then in multiples of 5 |
| All pass | The dealer is stuck with the bid at 50 |
| Naming trump | The bidder must hold a marriage in the suit they name |
| Meld | Scored after trump is named, before the first trick |
| Trick play | Follow suit, beat the highest card when able, trump when void |
| Duplicate cards | The copy played first beats later copies |
| Counters | A, 10 and K are 1 each (48 total), plus 2 for the last trick |
| Going set | The bidding side scores nothing and loses the full bid |
| Game | 500 points. If both sides cross together, the bidders win |
Play Double Deck Pinochle against three AI opponents to see the bidding and meld scoring in action. The FAQ covers the questions these rules leave open, and single-deck Pinochle is the 48-card game most players learn first.
Twenty cards, eighty in the deck, and four copies of everything. The bidding is where the hand is won.
Play Double Deck Pinochle